Players knew Cyberpunk 2077's first free DLC would be small, but not this small | PC Gamer - mckinleybleall
Players knew Cyberpunk 2077's first free DLC would be small, simply not this belittled
CD Projekt Red has disclosed the full patch notes for Cyberpunk 2077's future 1.3 patch, too as details on the free DLC included with the update—which despite costing nothing has not made a very positive notion connected some players.
Those new DLCs include two new jackets for V, an alternative appearance for Johnny Silverhand, and a new vehicle, the Sagittarius Quartz Brigand, which can be purchased or attained as a reward.
"This is the initial of our small DLCs," elderly quest designer Patrick Mills said during today's reveal livestream. "These are lilliputian DLCs. I have seen people acquiring very hyped because, 'oh my god, DLCs are coming!' These are small DLCs. We'll be releasing more later."
Senior level designer Miles Tost as wel emphasized that the DLCs are distinct from the expansions planned for the early, an approach exchangeable to that of The Witcher 3: Barbaric Hunt, which aboard two full-scale expansions—Hearts of Stone and Rake and Wine—as wel enjoyed a slew of additional free self-complacent including new quests, outfits, monster contracts, and more.
Robert Mills acknowledged that "things have not gone on the dot as planned" since the launch of Hacker 2077, which was such a mess (especially on consoles) that it forced a complete pass of the place-establish roadmap and cancellation of a projected multiplayer mode.
"[The livestream] is something that we're experimenting with, because we know that there's not been a mint of communicating from us, certainly not realize communication about what's going on with the project, where we are with things, why are things taking so stretch?" he aforesaid. "This is an attempt to rather try to set up that plac."
Scorn that plea for understanding, many Cyberpunk 2077 players were not in a forgiving mood. The Twitch chat was filled with complaints about both the extremely specific cathode-ray oscilloscope of the DLC and the plodding presentation, which included developers tardily reading total dialog windows. The chemical reaction on Reddit wasn't a good deal better: xXDarkAceXx may have summed sprouted the mood best when they wrote, "Everyone did say to glower your expectations. Just straight-grained with low expectations this is pretty awful."
Alone word on NCPD fixes:Very am non happy about this. photo.chirrup.com/KH32OwC5vIAugust 17, 2021
At this pace the game shouldn't have launched trough at to the lowest degree 2022. This stake is still recovering from launch. It'll be forever until DLC comes out that will make the game worth visiting again.August 17, 2021
Seen all the patch notes, I have to articulate this revolve around cosmetic issues seems look-alike a Puerto Rico strategy. Really dissatisfactory. We, atomic number 3 players, have a sight of patience when information technology comes to bugs and visual glitches. We deprivation better systems. Bunch, Nonproliferation Center and constabulary AI. Succeeding gen update! :(Noble 17, 2021
Perhaps perception the dissatisfaction with the state of things eight months after Cyber-terrorist 2077 was released, Tost also dropped whatsoever "sage-green developer advice" along the difficulty of updating big, interconnected games like this one.
"Mass don't seem to glucinium aware how difficult it is to create patches for a game that has been already launched," he same. "IT's a process that takes a lot of 'finicking around' with existing systems. The briny approximation behind making patches is of course to improve a game, and not to conclusion up breakage it more. How you need to imagine making fixes in a game works like is basically open heart surgery, right? You let this whole system that's sort of been working, and you need to get in and test to fix gormandize around stuff without making sure everything else falls or so it, operating room breaks around information technology."
"These fixes connect to thus many other systems that turning one wheel somewhere other will actually cause [something] somewhere other to fall off. You need to cook indisputable you don't mess with the uncastrated system while you try to improve the state of it overall, and that's why sometimes it behind take often, much longer to restore even small things than we anticipate."
But that explanation, while no doubt accurate, didn't elicit widespread understanding either. "They'atomic number 75 spending half of the cursed stream difficult to make up excuses and speaking some how hard IT is to while a launched game, instead of discussing what they're actually fucking doing to hole it," redditor RemnantProductions wrote. "Maybe they shouldn't have launched the fucking game in this state, then?"
Other, BootyGoonTrey, added, "Dev literally talking nigh how hard making patches is INSTEAD OF TALKING ABOUT THE FUCKING CHANGES. I get it but this really ain't the time OR place."
Some fans did express support for developers working on the game—a redditor named wobmaster said CD Projekt should have righteous dropped the patch notes and got on with things, because "anything besides 'we completely unchangeable the game and Here is a couple hours of DLC' would always resonate as disappointing"—but every bit an sweat to win players over, neither the patch nor Cardinal Projekt's presentation successful a really good impression.
The 1.3 plot of ground is a definitely a big one, with changes ranging from individual military mission fixes and tweaks to minimaps fixes and the ability to reallocate gain vigor points, which is a major improvement all along its own. There are a PC-specific fixes too, including reinforced support for 8K resolution in tooltips, better switching between windowed and fullscreen modes via alt-enroll, and a more compact version of the mouse cursor.
For anyone hoping it will completely repair the game, though, we have the Sami advice we did after the 1.2 patch in Apr: Keep waiting. Cyberpunk 2077 was released comfortably before it was finished and a some patches, equal big ones, aren't going to result in a finished game, which could still comprise a couple years by. Tell of that was seen in a gameplay segment during the livestream, when an NPC enjoying a burger suddenly threw a T-pose:
Also absent from today's livestream was a release date for the 1.3 patch, which is currently listed only as "sexual climax shortly." The full patch up notes are up at cyberpunk.net.
Source: https://www.pcgamer.com/players-knew-cyberpunk-2077s-first-free-dlc-would-be-small-but-not-this-small/
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